Virtual Reality / Immersive Learning

Epic Reality – Immersive VR Life Skills & Education Programme

Delivered across schools, youth centres and community settings in Luton

Epic Reality – Immersive VR Life Skills & Education Programme Delivered across schools, youth centres and community settings in Luton

Epic Reality used Virtual Reality to support young people to build confidence, awareness and practical life skills through immersive, interactive experiences. Over 12 months, the project reached 363 young people across Luton, including those who may not normally have access to digital technology. Sessions were delivered in schools, libraries, youth spaces, at the Knife Angel event, Artful Voices exhibition, HAF programmes and within clinical environments such as Luton & Dunstable Hospital’s Children’s Ward.

The VR experiences covered online safety, decision-making, motoring awareness and cultural exploration, using documentary-style environments and realistic scenarios. Workshops were designed to open discussion, support reflection and help young peop

Project Leads

Matthew Bushnell/Nicole Christophi

Key Outcomes:

  •  363 young people engaged across multiple community and education settings

  • Increased confidence, motivation and future aspiration reported through pre/post assessments

  • Improved awareness of online safety, peer pressure and risk

  • VR access provided to young people who may not otherwise experience immersive technology

  • Strengthened problem-solving, coordination and reflective thinking

  • Young people described the experience as fun, exciting and memorable